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24

The creative process for Characters and Environments

"Autumn River"

Daniel Kostyushko

Agenda

3. Prototype

  • Topic

  • Genre

  • Goals

1. Introduction

  • Sketches

  • Result

4. Conclusion

  • Target audience

2. Research

1. Introduction

Autumn River

Topic

Action adventure

Genre

Graphic adventure

Genre

Goals

Create Autumn Atmosphere

  • characters

  • architecture

  • envirinment

2. Graphic

1. Story

  • Robinson Crusoe

  • Two brothers

Goals

Create Autumn Atmosphere

2. Research

World

target audieence

Noth America

target audieence

World

target audieence

3. Prototype

Picture

sketches

Picture

sketches

sketches

Picture

Models

result

Prototype

result

4. Conclusion

4. Conclusion

  • Engine: Unreal;
  • Scketches: 4;
  • Topic: Autumn river;
  • Textures: 37;
  • Hours: 8;

 

Sourse

Source

1. Introduction

2. Pic. "Dragon age":

3. Vid. "Brothers":

1. Vid. "Autumn":

4. Str. "Mindmap":

Source

2. Research

1. "IABU":  

2. "EEDAR":  

Statistic:  

Source

2. Research

1. Landscape:  

2. Scripting:  

Unreal Tutorials:  

Sourse

http://dn.gooko.org